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3D Coat v4.8.10 Win x64

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3D Coat v4.8.10 Win x64

Title: 3D Coat v4.8.10 Win x64
Info:
Key Features:
â€" Possibility to attach Smart Materials to layers! Materials managing becomes even easier.
â€" Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.
â€" New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling!
â€" Possibility to change resolution of textures, attached materials will automatically be re-sampled!
â€" Smart Materials usage history.
â€" Render scene in Renderman. Yep, you heard it right!
â€" Proxy Slider. Set your proxy degree with an easy slider movement.
â€" Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be.
â€" 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.
â€" Rotation mode quick switch â€" around Y or free rotation. See navigation panel.
Need both modes at hand? Now you have the quick swap.
Other Changes:
â€" Possibility to assign fixed bump to smart material, independent from pen radius and depth.
â€" If there are too many folders in materials/stencils etc, they will be represented as dropdown list.
â€" Correct displacement visualization in PPP approach.
â€" Correct displacement import, scaling coefficient correctly used.
â€" Warning about missing cache to avoid loosing cached volumes.
â€" Snapping with SHIFT â€" navigation to 45 degrees instead of 90.
â€" Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbour UV tiles.
â€" Possibility to store camera position in a preset.
â€" Gizmo appears even if one point of the transform cage selected.
â€" Custom render size restored in render room.
â€" Square alphas complete support, even older ones will act correctly.
â€" Possibility to change font size in Preferences->Theme.
â€" “File->Import multiple objects” to import multiple objects in diferent ways.
â€" Checkbox in Undercuts/Bas-relief to limit effect below the plane.
â€" Import AO with channel picking.
â€" Select all in Tweak room.
â€" Copy / Paste / Copy reference / To materials library in RMB menu.
â€" Find Sun button in parameters of additional lights in Render room.
â€" “Replace Depth” may be masked by other layer.
â€" Fill the entire layer with material dropped to history.
â€" Support of materials references (instances).
â€" Retopo via decimation in RMB menu.
â€" Divide blending corrected.
â€" Fill tool controls visible.
â€" Important! Depth blending along stroke.
â€" Additional options for masking in Angulator tool.
â€" “Divide” layer blending for the light compensation.
â€" Bigger resolution for Model->Alpha, little tapering to avoid jags.
â€" Possibility to bake light in light baking tool separately for each object in scene.
Download link :
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